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Handler Background
You grew up in a kender society with little to no concept of individual property rights. Upon reaching adulthood, your insatiable curiosity led you to explore the wider world. You soon discovered wonders you previously only dreamed of, some of which have ended up in your pockets without your knowledge.
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Explaining things to the owners of these items seemed to only make things worse. Still, you liked that captain of the guard. Perhaps you should meet with him over dinner tonight to work out your differences. If things go well, maybe he’ll let you hold that shiny badge again.
Skill Proficiencies: Sleight of Hand and Stealth.
Tool Proficiencies: Thieves’ tools.
Languages: any one of your choice.
Equipment: a scroll case, a map handed down from a family member, a bag of marbles, a set of thieves’ tools, a set of commoner’s clothes, and a belt pouch containing 10 gp.
Handler Specialties
As a handler you have a wide range of interests and skills. Among kender, these skills are held in high esteem, though members of other races may look at your work with disdain. That rarely bothers you. In fact, it may escape your notice altogether since you have absolute confidence in your abilities. Besides, everyone knows the bigger races have strange ideas about the world. Choose two or three specialties or roll on the table below.
d10 | Specialties | d10 | Specialties |
1 | locksmith | 6 | acrobat |
2 | tour guide | 7 | actor |
3 | collector | 8 | freedom fighter |
4 | explorer | 9 | appraiser |
5 | treasure hunter | 10 | cartographer |
Feature: Hard to Hold
As a handler, you are personally familiar with the finest jail cells throughout most of Ansalon. To you, the local jail is a good place to acquire needed rest, a place to socialize with fellow handlers, and receive a meal that is often an adventure in flavors all on it’s own. While these cells offer a cozy spot in which to rest and recover from injuries and are quite good at keeping you safe from outside threats, they are not very good at keeping you inside of them. You are especially adept at leaving a jail cell anytime you wish, even if the local jailer doesn’t wish it. Your companions, however, are another story.
Suggested Characteristics
Among kender, handlers are incredibly common. Members of other races who might have been raised in kender communities are far less common. Regardless, very few handlers would identify themselves in this way, preferring to focus on their current occupations. Handling is more of a cultural trait fueled by curiosity and it is this curiosity that really defines who the handler is.
d8 | Personality Trait |
1 | I have a lot of trouble sitting still for too long. |
2 | I tend to run toward danger, mostly by mistake. |
3 | I’m not afraid, exactly. I just prefer not being eaten. |
4 | An evil archmage and an army of ogres? Let’s go see them! |
5 | I want to experience the beauty in the world. |
6 | I have trouble considering all of the potential consequences of my actions. |
7 | I’m just along for the fun. |
8 | Oops! |
d6 | Ideal |
1 | A lock insults the purpose of a door. |
2 | Never trust a human to do a kender’s job. |
3 | I wanna see it! |
4 | I’ve no patience for thieves. |
5 | I have a map of that in here somewhere. |
6 | No need to thank me. I was afraid someone else might try to steal it. |
d6 | Bond |
1 | My friends always seem to get themselves into trouble when I’m not around. |
2 | I love making new friends and am always on the lookout for new ones. |
3 | If you need help, I’m happy to volunteer. |
4 | I’m may not be the most reliable, but I’m definitely the most loyal. |
5 | Shiny things are my favorite! |
6 | All I want out of life is a trusty hoopak and an open road. |
d6 | Flaw |
1 | Never let the truth get in the way of telling a good story. |
2 | I don’t abide rudeness. I don’t care if you are a goblin. |
3 | I get bored very easily. |
4 | I tend to ask really personal questions. |
5 | I want to do what I want to do, and telling me no only makes me want it more. |
6 | I get really sad when I think about all the people I’ve lost. |
From D&D Wiki
Dnd 5e Races List (5th Edition) Dungeons and Dragons are one of the most excellent online games that have become even much better with the addition of new features in its 5th edition. Having distinguishing and fantastic powers and characteristics, all of the characters here are quite powerful and unique from each other in different aspects. Is there currently any race in source materials or UA for a canine humanoid other than Gnolls? Like a Wolf or dog version of a Tabaxi. I'd rather use something with a bit more grounding in the world lore of Forgotten Realms than resorting to a Homebrew right out of the gate.
- 6Canus Traits
Canus
Usually known as 'Man's best friend'. Most Canus are kept as slaves, pets, or mercenaries for most of their life, but some find freedom from their masters through escaping, good behavior, or kindness. Canus are widely considered inhumane, and therefore don't have human rights, though this may be untrue for certain regions. In regions where they aren't considered human, they are considered 'attack dogs', 'dog maids', or sometimes even simple 'house pets'.
Physical Description
Canus are humanoids with certain dog-like features. This includes almost always ears and a tail, and rarely furred forearms and hands. The specifics of these traits change with sub-race, or in the harsher side of their heritage, 'breeds'. Hellhounds have darker furs, and fire seems to burn in their eyes. Servants have white fur nearly all the time, but sometimes a mutation will cause them to have grey hair, their eyes look quite normal. Domestics have brown fur, and usually, have a slightly blank look in their eyes.
History
The Canus are a result of ancestors with lycanthropy giving birth to children with regular humans. Since lycanthropes are considered monsters, their children were considered freaks of nature, a mixture of monster and human that shouldn't exist. That is until one was allowed to grow up. This singular creature was docile and friendly, had little intelligence and seemed like a domestic wolf. That is when they became simple pets. However, once they started to become more and more human-like, it has become a question of if they can be given human rights.
Society
There is not much to Canus society, they were treated like pets originally, so most of their society is basically pet society.
Canus Names
Canus names are given by masters and are often very demeaning.
Male: Fido, Max, Doog, Bork
Female: Baby, Lola, Dixie
Canus Traits
Human-like creatures with dog/wolf features
Ability Score Increase. Your Constitution score increases by 2.
Age. Canus reach maturity around two thirds the rate of humans (12), but live slightly shorter, with the average life expectancy of 70.
Alignment. Due to the way they are usually raised, Canus are almost always lawful, no matter what kind of ideal they have, they have a sense of inferiority.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Keen Sense. Your sense of hearing and smell are better than most humanoids. You are proficient in the Perception skill.
Natural Digger. You have a burrowing speed of 10 feet.
Part Beast. Your creature type is both beast and humanoid. You are proficient in the Animal Handling skill and instead of making a Charisma (Deception) or Charisma (Persuasion) check creatures can instead make a Wisdom (Animal Handling), however, if someone does this, it is completely obvious to other creatures.
Beast Fighting Stance. Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can speak, read and write Common, and one other language that your master spoke.
Subrace. Canus are often bred for specific jobs, and there are 3 breeds available to the general market. These are Hellhound, Servant, and Domestic. Hellhounds are often used for hunting and mercenary use, while servant and domestic are self-explanatory.
Hellhound
Ability Score Increase. Your Strength score increases by 1.
Hellish Heritage. You have resistance to fire damage due to your infernal ancestry.
Hunter Step. Your base walking speed increases by 5 feet.
Servant
Ability Score Increase. Your Wisdom score increases by 1.
Servant's Insight. You gain proficiency in the Insight skill.
A Servant's Vow. As a vow to protect your master, you gain proficiency in 1 martial weapon of your choice.
Domestic
Ability Score Increase. Your Charisma score increases by 1.
Tricks Learned. You gain proficiency in the Performance skill.
Adorable Defense. You can use your Charisma modifier in place of your Dexterity modifier when calculating your Armor Class.
Sled Dog Race
Random Height and Weight
Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|
4′8″ | +1d12' | 110lb. | +3d20lb. |
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